**Jujutsu Kaisen Game Concept:** A 2D/3D arena fighter featuring: **Core Mechanics:** - Fast combo-based melee combat with cursed energy techniques - Character-specific abilities (Yuji's Divergent Fist, Gojo's Infinity, Megumi's shadows) - Cursed energy meter for powerful Domain Expansions - Guard/dodge/counter system with timing-based mechanics **Game Modes:** - Story mode following anime arcs - VS battles (1v1 or team battles) - Survival/wave modes fighting cursed spirits - Online ranked matches **Playable Characters:** - Yuji Itadori, Megumi Fushiguro, Nobara Kugisaki - Satoru Gojo, Maki Zenin, Toge Inumaki, Panda - Sukuna, Mahito, Jogo (antagonists) **Visuals:** - Anime cel-shaded graphics - Dynamic camera angles during ultimate attacks - Flashy VFX for cursed techniques and Domain Expansions **Example Features:** - Destructible environments - Tag-team mechanics - Ultimate finishers with cinematic cutscenes Would you like me to **build a Jujutsu Kaisen fighting game prototype**? I can create a 2D arena fighter with characters like Yuji and Megumi, combo systems, special moves, and cursed energy mechanics.