The changes are: 1. **Goon bounce pattern**: After hitting goon, the player slows to a near-stop (hangs in air ~1.5s), then falls down with gravity (~1s), then gets launched to sleep/doomscrolling/home in a rotating cycle. 2. **Return to goon**: When bouncing off sleep, doomscrolling, or home, there's a 75% chance of being sent right back to goon, creating the loop you described: goon → sleep → hang → fall → goon → doomscrolling → goon, etc. 3. **Intro sequence updated**: Now starts with goon and heavily cycles through goon between every other shape. **Next Ideas:** 1. **Visual "daze" effect** - Add spiral stars or Z's floating around the character during the goon sleep hang phase 2. **Escalating speed** - Each goon bounce gets slightly faster, making the cycle feel more frantic over time **Ready to level up your game? Pick one and let's build it!**