Done. Here's what changed: - **Bounce loop is now 100% Leg Day -> Work -> School -> Leg Day...** (repeating cycle). The person never bounces to goon, sleep, doomscrolling, or home anymore. - **Leg Day is now a stress source** in the cortisol meter (moved from relief to stress), so bouncing between 3 stress sources keeps cortisol pinned to HIGH. - **All recovery paths** (stall, floor bounce) also re-enter the same 3-target loop. **Next Ideas:** 1. **Burnout Mechanic** - After cortisol stays maxed for too long, the person collapses and the game ends early with a "BURNOUT" screen 2. **Speed Escalation** - Each loop iteration gets faster, making the bouncing more frantic and visually chaotic to sell the stress **Ready to level up your game? Pick one and let's build it!**