Your **Wild Hunt: Reserve** hunting game is ready. Here's what the MVP includes: **Core Loop:** Explore → Track → Stalk → Shoot → Harvest - **Open-world forest reserve** (~500m²) with procedural terrain, 300 trees, and brush - **8 white-tailed deer** with AI states: grazing, walking, alert, fleeing - **Sensory AI** — deer react to sight (cone detection), sound (sprint vs crouch), and scent (wind direction carrying player scent) - **Visible tracking** — deer leave footprints as they move; blood trails appear on kills; HUD indicator for nearby tracks - **Bolt-action rifle** with scope (right-click), bullet drop physics, 5-round magazine - **Organ-based hit detection** — Head, Vital Organs, Body, Legs zones with different scores - **Ethical harvest scoring** — Distance bonus, shot placement, trophy rating, ethical bonus - **XP & score progression** with leaderboard integration - **Stealth mechanics** — Crouching reduces noise, wind direction affects scent detection, sprinting alerts nearby animals - **Day/night cycle** with sunrise/sunset lighting transitions - **Wind system** shown on compass and minimap - **Minimap** showing trees, nearby deer, and footprint trails **Controls:** WASD move, Mouse look, Left-click shoot, Right-click scope, Shift sprint, C crouch, R reload, E harvest **Next Ideas:** 1. **Add more animal species** — Elk, wild boar, and rabbits with unique behaviors, need zones, and trophy tiers 2. **Outpost fast travel system** — Placeable blinds/outposts on the map with a world map overlay for fast travel between discovered locations **Ready to level up your game? Pick one and let's build it!**