Here's what I added: **Boss Fight (both levels):** - A boss arena near the end of each level with gate walls that lock you in - **Level 1: Dark Dragon** (15 HP, shoots projectiles, phase 2 at half health with spread shots) - **Level 2: Sand Wyrm** (20 HP, tougher, faster attacks) - Boss has a health bar, screen shake, roar SFX, and a dramatic defeat animation - The jewel only appears after defeating the boss **Level 2 - The Desert:** - After beating Level 1, the victory screen shows "NEXT: THE DESERT →" - Desert character select with 3 new themed heroes: - **Samurai** (4 HP) - SLASH WAVE: ranged sword energy attack - **Desert Druid** (5 HP) - VINE WHIP: piercing long-range lash + passive heal every 5s - **Sun Paladin** (6 HP) - HOLY BOLT: piercing high-damage light projectile - Desert level features sand-colored platforms, desert background, and desert enemies (mummies, scorpions) - Each character has unique generated names (Ronin Musashi, Ancient Thornwalker, Holy Solarius, etc.) **Next Ideas:** 1. **Level 3 - Ice Caverns** - Add a frozen level with ice physics (slippery platforms), blizzard enemies, and 3 new frost-themed heroes 2. **Boss Patterns** - Give bosses more attack phases like ground slams, minion spawns, and telegraphed area attacks **Ready to level up your game? Pick one and let's build it!**