Added `side: THREE.DoubleSide` to both the dice body material and the dot material so they render from all angles during the spin animation. Also clamped the scale wobble to a minimum of 0.5 to prevent any near-zero scale issues. **Next Ideas:** 1. **Add a bounce landing effect** - When the dice finishes rolling, add a satisfying squash-and-stretch animation on impact 2. **Streak counter** - Track consecutive rolls and show a streak counter with escalating visual effects **Ready to level up your game? Pick one and let's build it!**