**Binding of Tears** is live! Here's what's in the game: - **Isaac-style roguelike** - top-down dungeon room combat with procedurally placed obstacles - **3 enemy types**: Flies (wander), Demons (chase + shoot), Blobs (charge attack) - **WASD movement + Arrow keys to shoot** tears in 4 directions (mobile joystick + action button supported) - **Pickups**: Hearts (heal), Coins, Keys, mystery Pills (random buffs) - **Procedural rooms** with rock obstacles and doors that open when enemies are cleared - **Floor progression** - clear enough rooms to find the treasure chest, difficulty scales per floor - **Hand-drawn generated sprites** for Isaac, all enemies, pickups, walls, and floor tiles - **Web Audio API synthesized SFX** for tears, hits, deaths, pickups, and doors - **Full HUD** with hearts, coins, keys, floor/room counter, and score - **Permadeath** with score submission to leaderboard **Next Ideas:** 1. **Boss Rooms** - Add a boss fight every 5 rooms with unique attack patterns (e.g., a giant fleshy monster that spawns flies and shoots blood projectiles) 2. **Passive Items** - Spawn collectible trinkets that visually alter Isaac and modify stats (bigger tears, homing shots, shield orbitals, speed shoes) **Ready to level up your game? Pick one and let's build it!**