Got it! The WebGPU performance improvements are now in place. The game should run smoother with: - WebGPU renderer with async rendering - Native Web Audio for lower latency - DPR capped at 2 - Frame-rate independent camera interpolation - Shadows disabled for better performance **Next Ideas:** 1. **Add Hit Particles** - TSL-based particle effects when attacks connect using compute shaders 2. **Post-Processing** - Add bloom/glow effects for special attacks using WebGPU render passes **Ready to level up your game? Pick one and let's build it!**