Done! The changes include: 1. **No gravity** - Limbs now fly freely in all directions instead of falling down 2. **Ragdoll physics** - The person is now made of 6 separate limbs (head, torso, 2 arms, 2 legs) connected by spring-like joints 3. **Chaotic movement** - Random kicks are applied periodically, and bounces add random velocity variations 4. **Higher resolution** - Game canvas is now 2x the viewport size with antialiasing enabled 5. All limbs interact with shapes, paddle, coins and powerups independently **Next Ideas:** 1. **Limb detachment** - Add explosive impacts that temporarily disconnect limbs completely before they snap back 2. **Limb trails** - Add motion blur trails to each limb for a more dynamic visual effect **Ready to level up your game? Pick one and let's build it!**