**Los Santos Drive** is ready. Here's what I built as the MVP: **Core:** Open-world 3D driving through a procedurally generated Southern California-inspired city with a generated sports car model. **Features:** - **Sprawling city** - Grid-based streets with buildings that scale from low suburban to towering downtown skyscrapers, lit windows, and neon accents - **Beach & mountains** - Sandy shore with palm trees, ocean water, and snow-capped mountain range in the distance - **Day/night cycle** - Dynamic sky transitions through sunrise, golden hour, sunset, and night with automatic street lamp activation - **Cinematic camera** - Chase camera that zooms out and widens FOV at speed for a cinematic feel - **Car physics** - Acceleration, braking, drift-friendly handling, building collisions, body roll on turns - **Headlights & taillights** - Spotlights illuminate the road at night, brake lights glow red when braking - **Audio** - Engine sound with dynamic pitch/volume, West Coast FM radio toggle, tire screech SFX - **Minimap** - Live top-down radar showing buildings and car orientation - **HUD** - Speedometer in MPH, radio indicator, control hints **Controls:** WASD/Arrows to drive, R for radio, H for headlights, Space to brake. **Next Ideas:** 1. **On-foot protagonist** - Exit the car and walk around as one of three characters, GTA-style, with third-person camera and basic interactions 2. **Traffic & police** - Add AI traffic flowing on the roads and a wanted-level system with police chases when you drive recklessly **Ready to level up your game? Pick one and let's build it!**