Changes made: - **Friction**: Changed from `0.998` (per-frame, barely slows) to `Math.pow(0.15, dt)` (frame-rate independent, much stronger drag) - **Bounce**: Reduced from `0.85` to `0.65` so collisions absorb more energy - **Launch speed**: Reduced from `0.5-0.65` to `0.3-0.4` - **Paddle bounce**: Softened vertical kick and horizontal deflection - **Re-launch threshold**: Lowered to `0.03` so it doesn't instantly re-fire - **Intro gravity/friction**: Made dt-based and softer **Next Ideas:** 1. **Add motion trails** - Draw a fading trail behind the person to make movement feel fluid and intentional 2. **Easing on paddle** - Add smooth lerp to paddle movement so it glides rather than snapping **Ready to level up your game? Pick one and let's build it!**