Here's what was added: **Gender & Sexuality Selection** — The intake screen now has two dropdowns: - **Gender**: Male, Female, Non-Binary, Genderfluid, Agender, Other - **Sexuality**: Heterosexual, Homosexual, Bisexual, Pansexual, Asexual, Queer, Other **Orientation-Aware Partner Matching** — Partners are now generated based on your sexuality (e.g., heterosexual males get female partners, homosexual females get female partners, bi/pan/queer get random). Partner names and emojis are gendered accordingly. **Reject Partner System** — A "PETITION TO REJECT PARTNER" button appears under each assigned partner. The risk mechanic works like this: - **Lower levels = much higher chance of getting NO replacement** (Lv 1-10: 70% base fail chance, Lv 81-90: 3%, Lv 91+: 1%) - **Each rejection increases the fail chance by +15%**, capping at 95% - If the pool is "exhausted," you're marked as UNPARTNERED permanently - The current risk percentage is shown as a warning before you reject All of this is reflected on the ID card, QR badge, and lineage panel. **Next Ideas:** 1. **Orientation-Based Restrictions** — Add zones or privileges that are restricted based on sexuality (satirizing real-world discrimination), with higher-level citizens exempt 2. **Appeal System** — Let citizens file an "appeal" to re-roll their entire classification, but with escalating costs and a chance of getting a *worse* score **Ready to level up your game? Pick one and let's build it!**