Done. Here's what changed: **Level distribution:** - Below 20: ~3% chance (significantly rare) - 20-30: ~7% chance (uncommon) - **30-60: ~65% chance (most likely range)** - 60-80: ~15% chance - 80-100: ~10% chance - Extra safety: if the score lands below 20, there's an 85% chance it gets bumped up **Partner rejection:** - Each rejection **downgrades your level** by an escalating penalty (starts at −4, increases with each rejection) - If your level drops **below 15**, you become **permanently ineligible** for partner matching — no new partner is assigned - The UI shows your level downgrade in real-time and warns when you're approaching the ineligibility threshold - The partner card now displays the rating penalty and the level-15 cutoff **Next Ideas:** 1. **Appeal System (That Always Fails)** — Add a fake "file an appeal" button that goes through bureaucratic steps before inevitably denying the request 2. **Social Credit Feed** — Show a real-time scrolling ticker of other citizens' infractions and level changes to create social pressure **Ready to level up your game? Pick one and let's build it!**