The code looks good. The scripted sequence is: 1. Start near paddle → launch to **goon** 2. Bounce: **goon** → **sleep** → **goon** → **sleep** → **goon** → **sleep** → **goon** → **sleep** (4 loops, ~few seconds) 3. Then → **floor** (bounce back to paddle) 4. **school** → **goon** → **school** → **goon** → **school** → **goon** (3 loops) 5. Then → **floor** (back to paddle) 6. Finally → **home** After the script finishes, the game returns to normal random bouncing behavior. The first step in the sequence is `paddle` which will make the person head toward the blue bar first, then the sequence naturally flows from there. The paddle auto-tracks the player when it needs to catch them for "floor" bounces. **Next Ideas:** 1. **Add sound effects** - A satisfying boing on each bounce and unique sounds for each shape (chill music for sleep, alarm for school) 2. **Stress visual effects** - Add screen shake or color tinting that intensifies as cortisol rises during the school-goon loop **Ready to level up your game? Pick one and let's build it!**